Io-Interactive revealed Hitman to the world as part of the PlayStation E3 2015 press conference. They said “Agent 47 is back, he’s in his absolute prime, taking down high-profile and powerful targets around the world. How to get to those targets, how to take them down, and when to strike”.
The game will run on a form of the Glacier 2 engine, which powered 2012’s Absolution.
“We’re packing in an extreme level of detail on the largest levels we have ever built for a Hitman game,” IO Interactive stated at the time.
“We’ve adopted an open, non-linear level design approach to the game, ensuring the game will play out across huge, checkpoint-free, sandbox levels. Our aim is to create living, breathing, and believable levels which will allow gamers to play around with the AI to create those unique moments every fan of the Hitman franchise loves.” said Io-Interactive.