“On Xbox One it’s not quite 1080p at the moment,” Tudor told Eurogamer. “But it’s not representative of the final quality. We’re still aiming to get there. Towards the end of the game you’re always optimizing, and during development it’s a roller coaster. Sometimes you look at the game and think oh god, that’s not working, that’s not working. But other days you hit 60fps, and it’s awesome.”
Tudor went on to say that for racing games, hitting 60fps is “hugely important.”
“What people don’t know is that the physics underneath runs at 600 times a second,” he added. “We measure the input you’re doing on the controller 250 times per second. Project Cars does that way more than any other game–they’re all doing that significantly lower. The screen refreshes 60 times per second–we’re measuring the tires, the physics, the suspension, all that stuff, 600 times.”